Login Password Handler

Actions of the packet handler
This handler will decipher the packet into the player's account particulars, i.e the account name and password 8:24, November 21, 2011 (UTC)203.13.146.60

It will send a packet back to the player, indicating login failure if If login success if sent, in GMS, the game client will send back a packet to the server which triggers the Pin Operation Handler.
 * searching the database for the account name yields nothing`11`12
 * the password doesn't match with the one in database1`111``1`12
 * the account is already logged in
 * the account is banned

Possible exploits
Packet edits may alter the account name and password to contain illegal characters, such as spaces and punctuations, which poses the threat of SQL injection. This can be avoided using filters or simply using parameterized statements in your SQL statements.