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Server Message: Guild
The Guild packet contains data for events like a player logging in or showing the Guild Rank Board. XX XX|| Short, Header XX|| Byte, Type 0x01, Guild Creation (begin)[] This packet only contains the type -
MapleStory Private Server Wiki
MapleStory Private Server Wiki is a collaborative website about the development and operation of MapleStory servers (not restricted to private ones), as well as the history and exclusive contents of private servers. It is made -
Localhost
In a MapleStory private server development context, a localhost is a MapleStory game client reverse engineered to have the IP Address of the server it connects to easily editable. Methods include displaying the IP Address -
Login Password Handler
This handler will decipher the packet into the player's account particulars, i.e the account name and password 8:24, November 21, 2011 (UTC)203.13.146.60 If login success if sent, in -
Packets
Packets (also known as Client/Server Messages) are used to communicate between the server and client. MapleStory would be nothing without them, as you won't see mobs, can't get to a new map -
Server Message: Autoban Message
The Autoban Message packet shows up an NPC chat window with the message that the character has been blocked by Police GMMapleStory for the HACK reason. This is only used by the Autoban system of -
Server Message: Alliances
The Alliance packet contains data for Alliance events, like inviting a guild or creating a new Alliance. This structure is always used at the beginning of the packet XX XX|| Short, Header XX|| Byte, Type -
Server Message Header List
This is a list of Server Message headers, ordered by value. AUTHENTICATION 0x00 WORLD_STATUS 0x03 ACCOUNT_GENDER_DONE 0x04 MESSAGE_TRY_AGAIN 0x05 PIN 0x06 PIN_ASSIGNED 0x07 PLAYER_GLOBAL_LIST 0x08 WORLD_LIST -
Packet Structure
A Packet Structure is a structure of a packet, so you can easily see how the packet is'build'. You can structurize a packet with using closing brackets or newlines. -
Packet Handler
A packet handler, as the name suggests, handles a packet with a specific header from the client to the server. A source contains a large number of packet handlers as they are responsible for the -
Packet Sniffing
Packet Sniffing is the process of monitoring and logging packets as they are transmitted across the network between the game client and the server. It is compulsory to packet sniff if you plan to upgrade -
Client
A Client is a program that connects to a Server using the Internet Protocol. A Client, in the MapleStory Server Development context, can reffer to either: A user that connects to the server with a -
Server
A Server is a program that accepts clients that connect to the Server at the port the server listens on. Examples of servers are: HTTP/Web servers, FTP servers -
Client Message: Admin command log
The Admin command log packet is a packet sent by the client for logging Admin commands, such as'/ban{character name}' and'/h 1'. When the Official MapleStory server receives this packet, the server will -
Client Message: Player chat
The Player Chat packet contains only a string and a byte of the message being said and if it is from the Macro Skill as shout, which doesn't make it show up in the -
Server Message: Remove Player
The Remove Player packet is used for removing a player from the map. The packet itself doesn't contains much data, as it only contains the player ID. XX XX|| Short, Header XX XX XX -
Client Message: Group chat
The Group Chat packet is used to send a message to multiple characters on a world. It is sent by the client when the client chooses to talk to it's buddylist (group), guild, party -
Server Message: Connection Handshake
The connection handshake packet (also known as'hello packet') is a short packet, which includes the MapleStory version, locale, patch location and the IV's for the AES encryption. This is the only packet that -
Vana
Vana is a Private Server source and fork off TitanMS. Vana was created by pawitp, who has retired of developing in 2009 because of school'issues'. Getting the source is not that easy, but a -
Repack
A repack can be derived from a source or fork. It doesn't change the look of the source code as much as a fork, but adds plenty of server-distinct player features such as -
Fork
A fork is derived from a source. They are made with the intention of making drastic improvements to the source, which enhances the efficiency of the server, such as reducing memory consumption. Thus, the source -
Source
A source is simply program instructions written in text files which are human readable and can be compiled to form a program. In the MapleStory private server context, they refer to code which are written
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